Sunday, November 4, 2012

A character sheet! What do I do with it? Part II: Where to look

Greetings fellow gamers!

In the first part I made available to you the preferred layout for the character sheet generated by the Character Builder. And although it isn't nailed to the ground, there are certain elements that you need to keep when designing your own character sheet layout.


First area that is quite necessary to keep, is the Hit Points box:
You need this box visible because it displays:
1. your current hit points and bloodied value
2. the surge value and the number of surges per day your character has available
3. the second wind usage and temporary hit points your character might've gained
4. saving throws modifiers and failed death saving throw boxes
5. resistances and effects currently affecting the character

The Race Features, Class/Path/Destiny Features and Feats boxes are needed also, for they contain information regarding your character's race various abilities, his class benefits be them passive or active and his various perks or talents gained as the character levels. Most of this information is integrated into the character's number crunch and thus of of value only for the Dungeon Master, but some of these features represent triggered abilities that boost your character's combat prowess or offer various social options during such encounters.

Pro tip: It is highly recommended that you keep these boxes and read them between play and after each level up the character gains so you, the player, be updated on your character's abilities and powers.

The second page offers some other neat information which, as your character grows, you may find of use. First of these boxes is the Action Point box:

  
Here, you note how many action points, beyond the first, the character accrues after various milestones. Although you can use only one action point per given encounter to gain a standard action or gain another effect, it is useful to know how many action points your character has at any given time.

Pro tip: Action points aren't used only in combat to gain an extra attack or an extra movement option. They can be used to avert a failure in a skill challenge or to do a daring trick that employs chandeliers or even shields and staircases *wink*. Remember to always ask the Dungeon Master about your crazy ideas.

Below the action point box is the Power Index box which displays a list of character's powers.
The check boxes present next to each power is an alternative mean to note if you used a particular power or not. Also it is used at the end of the game session to note which powers your character has available or not, for the next session.
For the psionic characters out there, this box is important because it is the only place where the total number of power points available, are displayed.

Pro tip: At the end of the session, during the wrap-up, be mindful and note whatever powers your character has used, how many hit points and surges he or she has left and of course the experience points and whatever loot you have garnered.

 Below Coins and Other Wealth, rests the Magic Item Index box:
This box it is not only a reminder of what magical items you have equipped on your character but also helps you track the Daily Item Powers per Day, representing how many daily powers from items can be used in a given adventure day.

Pro tip: The Daily Item Powers per Day is different from the character's Daily Powers he or she has available from class. Ask your Dungeon Master for further information on this topic.

The Familiar line and the  Companion box are empty until your character gains a companion or a familiar. Here, their proprieties and powers are displayed as reference. Further rules can be found either in the Player Handbook or asking your Dungeon Master.

The Other Equipment refers to non-magical equipment your character carries like hammer, crowbar, rope, tent, torches, winter gear, so on and so forth.

Rituals/Alchemy displays whatever rituals or alchemy formulas your character learned or gained from quests or from class abilities or feats.

Communication is important and more so in D&D. The Languages Known box serves as a reminder of whatever languages your character knows and can use in various situations.

In the third part we will study the anatomy of the power cards.

Enjoy!

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