- Lands of Drakonia
Drakonia is comprised of 5 main continents: Endallion, Kharaz’Kor, Yiluma-Orod, Haragh and Mist. Each continent was inhabited by its unique races, but those times are long gone. Nowadays a traveler can get from one continent to another by boat or airship in matter of days and in spite of all perils of sea and air, commerce has but flourished throughout Drakonia.
- Endallion
Magic in Endallion is scarce at best, and even the high regarded “academies” cannot reach the pinnacle of those maintained by the elves before the War. Humans dwindle in the Art, yet they are far from understanding it. At the opposite, elves continue to study their magic within their secret schools and monasteries in the deepest recesses of their beloved woods. Magical weapons also are a rarity and in high demand after the war. Dwarves weapon smith rarely relinquish their secrets to humans who they consider unworthy of such crafts and look upon human creations in contempt. After the Great Recess, dwarven and elven good were subtly drawn from open market and now they can only be found in shady trade guilds or shady merchants who smuggle them.
Human kingdom and the Duchies:
The human kingdom, namely The United Kingdom of Arador, is in fact an alliance between the six great duchies who share the throne once every 10 years thus preventing one Duchy to have upper hand against the other. Thus even if the King has his last word in theory, in practice, nothing moves or goes without the approval of the Lord’s Council. Only in dire matters may the king attempt to seize control over the Council and that is done only via a Vote of Non Confidence, thus dissolving the Council and granting the King unlimited powers. No king attempted such foolishness because the other Duchies would have reason to wage war and place another king on the throne.
In ancient times, these duchies, have been provinces for the former Ubolossos Empire, that crumbled in dust after the assassination of the last emperor, by five of the six Moguls that ruled the now-called duchies. The sixth Mogul, Elerra Haonim, the ancestor leader of the Golden Lion duchy, was assassinated afterwards, because of her imperialist partisanship and her place taken by her son, Velorom the first.
Nowadays the king is Lord Theodor Leonis of the Golden Lion Duchy. His reign will come to an end in a year or so, but according to common folks he might be reelected as king, against the tradition. The only opposing Duchy is the Staghorn Duchy, because the next king in line would be from their honored house.
The other four duchies, Jade Griffon, White Bull, Dragon Skull and the Black Cougar have not yet pronounced their thoughts and thus the issue is still causing many conflicts and strife among people and subjects of those duchies.
Golden Lion Duchy
The members of this duchy are the first paladins known to humans, since time immortal. They are honorable, courageous and honest. Nobles of this duchy are known for their chivalrous code of conduct, good armors and wise words. They are men of careful ploys, carefully picked words and usually try to talk their way out of nasty political situations. Always diplomacy was the strong point of this duchy and it ensured their survival for a long time.
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he current leader of the Golden Lion Duchy is Sir Athar Leonis, son of the actual King Theodor Leonis who relinquished his leadership when he was elected King. Sir Athar Leonis is the High Marshall of the King’s Paladin and a member of KS 9 (Kingdom Security), a service established by Golden Lion Duchy to ensure good ruler ship. As the son of the King, much is expected from him not only as a Duchy leader but as the protector of his father life. KS 9 is the King’s ears and eyes throughout the kingdom, thus helping the King maintain a degree of peace not only in the clustered center of civilized lands but also in the Outskirts where various monster’s problem might appear.
The capitol city, Pridemane, is located in the Great Southern Plains of the continent, on a great isle in the middle of the River Qvas. The city maintains all its trade routes via water and in the recent years twin bridges for the both river banks have been constructed for easy access to the city, thus facilitating the trade over land, water and air.
Staghorn Duchy
The members of this duchy are the first hunters and gamekeepers of the kingdom, but since the past decade, after Lady Aalana Stag, seized the lordship of the duchy through a series of misleading information’s, deceptions and well paid bribes, all these have changed. Now this duchy trades in selling information’s to the highest bidder, assassination, bounty hunting and all around black mail. It is rumored that the personal guard of the Lady is formed mostly of highly trained assassins and mercenaries, but no one dares speak about in the open. Also it is said that the recent raise in taxes might be for some secret war preparations in case that Lady Aalana is not elected Queen, as she is rightfully her right, by the law, thus the possibility of a war breakout are pretty big.
Lady Aalana Stag does not trust anyone after her right hand tried to assassinate her at a public party. Nowadays she rarely is seen leaving the walls of the castle, relying mostly on couriers and servants to do her bidding. She maintains a counter intelligence service of her own, in defiance to KS 9. So far their purpose remains unknown and their actions enveloped in mystery.
The former city of this duchy, Veluna, was retaken by the elves, who, after the Great Recess, burned it to the ground. Any attempts to rebuild it were met with severe retaliations by the elves Core
Military who zealously guard that region. Nowadays the capitol is located on a hill, overlooking a small forest that still belongs to humans in the hill region of Highlands. There are few trade routes overland, most of the trade being done via air, thus the increased port taxes and high prices from the traders. Not so long ago a Trade War broke out leading to great lack of food and resources across the duchy, crisis solved in blood by Lady Aalana who afterwards gave an edict creating the Trade Guild.
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This is the first part of what I have written for my campaign setting, called Drakonia. Please do leave a comment and some opinions.
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